


Get ready to show your skill and teamwork — this tournament is all about strategy, consistency, and clutch plays. Step in with confidence and battle your way to the top!
CLASS LIMITATION — READ BEFORE PLAYING
The following restrictions apply for all tournament matches:
• A strict limit of max ONE Engineer per team.
• The Sniper class is completely disabled.
Breaking these rules results in an immediate round forfeiture.
Join the action, coordinate with your team, and share your feedback — your input will directly influence future balance, map selection, and tournament features.
| Rule Category | Detail |
|---|---|
| Tournament Format | The competition follows a Swiss System with a total of 5 rounds. Teams are paired each round against opponents with similar records. After 5 rounds, 4 teams advancing into play-off to determine winner of the tournament. |
| Match Format | Best-of-One (BO1) consisting of 2 rounds (teams switch sides after Round 1). |
| Team Size | 5v5 |
| Mode | Domination |
| Core Gameplay Rules | • Each team starts with 200 tickets. • Maps have 3 flags. • Round timer: 20 minutes. • Capture time: 5s. • Neutralization time: 5s. • Spawning on teammates is allowed • No flags and HQs spawns |
| Winning Condition | A team wins a round by reducing the enemy team's tickets to 0. |
| Weapon & Gadget Restrictions | See Rules → Match Settings for allowed & banned items. |
| Official Discord thread | https://discord.com/channels/1379468741519343737/1462097367036723315 |
If the BO1 ends in a 1–1 round split, these steps determine the winner in order:
| Decider | When It Applies | How Winner Is Determined |
|---|---|---|
| 1. Total Tickets (Both Rounds Combined) | Always checked first. | Add remaining tickets from Round 1 + Round 2. Higher total wins the match. |
| 2. Win Time | Only if total tickets are tied. | Compare the time needed to win the round each team won. Faster win time wins. |
Points (PTS) – Primary Criterion
• Higher total points = better ranking
• Example: If multiple teams have 3 points → move to criterion #2
Direct Encounter (Head-to-Head) – Secondary Criterion
• If two tied teams played each other, the winner ranks higher
• Only valid if they actually faced each other
• If not, skip to criterion #3
OPP% (Opponents' Win Percentage) – Tertiary Criterion
• Reflects strength of opponents faced
• Higher OPP% = tougher schedule = better ranking
• Calculated as the average win rate of all opponents you played against
Wins Count – Quaternary Criterion
• More wins = better ranking
• A team with 3 wins and 1 loss ranks higher than a team with 2 wins and 2 draws (even if both have the same points)
Sonneborn-Berger (SB) – Quinary Criterion
• Rewards beating strong opponents more than beating weak ones
• Calculated as: (sum of points of defeated opponents) + (half the points of drawn opponents)
• Higher SB = better ranking
Most Recent Result – Senary Criterion
• Rewards current form
• The team with the more recent win ranks higher
• Used as a final competitive tiebreaker
Random Pick by system
Your feedback is essential to shaping the competitive direction of Domination 5v5.
Please share your input, observations, and suggestions on our Discord server 💬
All registrations take place through the tournament system, where it is not a problem to create a team and insert your teammates into it (their usernamens on this website). They will then receive an invitation and as soon as they confirm their participation, you can register to the tournament.
Before the tournament, it is mandatory to confirm participation (checked-in) in the tournament system, via the button in header of this tournament! In practice, this means that the captains of the playing teams must confirm their participation in the tournament here on the website just before the tournament. Those who do not do so in time will be replaced by a substitute team.
We reserve the right to change any of the above rules, even during any tournament.
The admin of each competition has the right to change/modify any rule as well as the decision to grant an exception in a specific, precisely defined case. All cases not specified here are handled individually by the admin. Please note that some rules cannot be applied to all types of tournaments.