


Weβre launching a test tournament using the Swiss System format to continue refining and improving competitive Squad Rush (4v4) play!
This event will help us gather more data, feedback, and player experience as we shape the future of this mode together.
PRE-MATCH SHOOTING DISABLED
| Rule Category | Detail |
|---|---|
| Tournament Format | The competition follows a Swiss System with a total of 4 rounds. Teams are paired each round against opponents with similar records. Final standings are determined using tiebreaker criteria listed below. |
| Match Objective | Teams alternate between Attackers and Defenders. Attackers must destroy both M-COM stations; defenders must prevent this before time expires. |
| Team Size | Matches are played in 4v4 format. |
| Map Progression | Matches consist of multiple sectors. Destroying all M-COMs moves the battle to the next sector. |
| Sides Switching | Teams switch roles after each round or map to ensure fair play. |
| Victory Condition | All matches in this tournament are played as Best-of-One (BO1). A BO1 consists of four rounds β each team plays two rounds as Attackers and two as Defenders. The winner is determined by total rounds won. Matches may end in a draw in this tournament format. |
| Classic Format Details | Classic Squad Rush β 4v4 infantry combat. 2 sectors, 45s M-COM fuse, 20-minute rounds, 20 attacker tickets per sector. |
| π¨ Weapon & Gadget Restrictions | See 'Rules - Match Settings' for the full list of permitted/forbidden items. |
Points (PTS) β Primary Criterion
β’ Higher total points = better ranking
β’ Example: All 7 teams have 3 points β proceed to criterion #2
Direct Encounter (Head-to-Head) β Secondary Criterion
β’ If two teams played each other, the winner ranks higher
β’ Only applies if they actually faced each other
β’ If not, skip to criterion #3
OPP% (Opponents' Win Percentage) β Tertiary Criterion
β’ Measures the strength of your opponents
β’ Higher OPP% = better ranking
Your feedback continues to be vital in improving Squad Rush and its tournament systems.
Please share any suggestions or insights on our Discord π¬
All registrations take place through the tournament system, where it is not a problem to create a team and insert your teammates into it (their usernamens on this website). They will then receive an invitation and as soon as they confirm their participation, you can register to the tournament.
Before the tournament, it is mandatory to confirm participation (checked-in) in the tournament system, via the button in header of this tournament! In practice, this means that the captains of the playing teams must confirm their participation in the tournament here on the website just before the tournament. Those who do not do so in time will be replaced by a substitute team.
We reserve the right to change any of the above rules, even during any tournament.
The admin of each competition has the right to change/modify any rule as well as the decision to grant an exception in a specific, precisely defined case. All cases not specified here are handled individually by the admin. Please note that some rules cannot be applied to all types of tournaments.