
Think your squad has what it takes? Join the Conquest Small 5v5 Kickoff and help us refine this brand-new competitive mode. Clean fights, smart rotations, and real bragging rights on the line. <div style=" background-color: rgba(66, 135, 245, 0.1); border-left: 5px solid #4287F5; padding: 15px; margin: 20px 0; border-radius: 4px; font-size: 16px; "> <p style="margin: 0; font-weight: bold; color: #4287F5;"> TEST TOURNAMENT WARNING </p> <p style="margin: 5px 0 0 0; color: #E5E7EB;"> Please note that this is an initial test tournament. Since the Conquest Small mode has been recreated from scratch in Battlefield 6 Portal, unexpected bugs and balance issues may occur. Your feedback is extremely valuable — if you encounter any issues or have suggestions, please share them in our Discord channel. Together, we’ll make this mode the best it can be! </p> </div> --- ## **Class Restrictions** <div style=" background-color: rgba(220, 53, 69, 0.15); border-left: 6px solid #DC3545; padding: 15px; margin: 20px 0; border-radius: 6px; "> <p style="margin: 0; font-size: 18px; font-weight: bold; color: #ffffff;"> CLASS LIMITATION — READ BEFORE PLAYING </p> <p style="margin: 5px 0 0 0; font-size: 15px; color: #F8D7DA;"> • Max <strong style="color:#ffffff;">ONE Engineer</strong> per team.<br> • The <strong style="color:#ffffff;">Sniper class is disabled</strong> for this mode.<br><br> Violating class limits results in <strong>round forfeiture</strong>. </p> </div> --- ## **Tournament Format & Rules** | Rule Category | Detail | | :--- | :--- | | **Tournament Format** | **Swiss System** — teams are paired each round according to their win/loss record. | | **Match Format** | **Best-of-One (BO1)** consisting of **2 rounds** (teams switch sides after Round 1). | | **Team Size** | 5v5 | | **Mode** | **Conquest Small** | | **Core Gameplay Rules** | • Each team starts with **300 tickets**.<br>• Maps have **3 flags**.<br>• Round timer: **20 minutes**.<br>• **Capture time:** 10s.<br>• **Neutralization time:** 5s.<br>• **Spawning on teammates, flags, hqs is allowed**. | | **Winning Condition** | A team wins a round by reducing the enemy team's tickets to **0**. | | **Weapons & Gadgets** | Standard restrictions apply unless otherwise noted. | | **Weapon & Gadget Restrictions** | See **Rules → Match Settings** for allowed & banned items. | | **Official Discord thread** | TBA | --- ## **Tiebreaker System** If the BO1 ends in a **1–1 round split**, these steps determine the winner in order: | Decider | When It Applies | How Winner Is Determined | |--------|------------------|--------------------------| | **1. Total Tickets (Both Rounds Combined)** | Always checked first. | Add remaining tickets from **Round 1 + Round 2**. Higher total wins the match. | | **2. Win Time** | Only if total tickets are tied. | Compare the **time needed to win** the round each team won. Faster win time wins. | --- ## **Community Feedback** Your feedback is essential to shaping the competitive direction of **Conquest Small 5v5**. Please share your input, observations, and suggestions on our Discord server 💬 --- <div style=" background: rgba(245, 158, 11, 0.1); border-left: 4px solid #F59E0B; padding: 12px 14px; border-radius: 6px; margin: 10px 0; font-family: system-ui, Segoe UI, Roboto, Helvetica, Arial, sans-serif; color: #e5e7eb; "> <strong style="color: #FBBF24;">🔄 Mode in Development</strong> <div style="margin-top: 6px; line-height: 1.5; font-size: 14px; color: #d1d5db;"> Conquest Small competitive rules are still being refined. Expect adjustments as we gather match data and community feedback. </div> </div>
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